How can virtual worlds like Second Life enhance the teaching and learning experiences for students? What are the implications for the arts and society?
It will be hard for virtual worlds like Second Life to be used as teaching and learning experiences. There's just too much to do with too little retribution. If a teacher requires a student to be online for a seminar, how will anyone know if they are actually listening to the seminar or if they are baking cookies in the other room while the teacher talks. It would also be easy for someone to cheat while using second life if they needed to take a test.
The implications for the arts and society is a mixture between good and bad. The good, arts and societal products can reach a much larger audience. There is no longer a geographical border limiting the distribution of those items. The downside, you need to sift through the sand to find the gold. There is a lot of virtual world to explore. Through my playing a feel like I only discovered a small fraction of what is available to discover. Because of this, some good pieces of art and literature may become lost with the garbage. That is the price to pay when something is so readily accessible.
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